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[Review] Painkiller: Black Edition

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Painkiller is a first-person shooter running on the Pain Engine, debut title of the Polish studio People Can Fly, it was published by DeamCatcher Interactive in April 2004. About a year later, it was re-released in its current Black Edition form which includes the Battle out of Hell Expansion. I will focus on the original game and not the Unreal Engine 3 remake called Painkiller: Hell and Damnation pushed out the door by Nordic Games in 2013, with less content, recut story, and it removed levels to be resold as individual DLC. It's just awful, I recommend sticking to Black Edition. /// Premise After a deadly car crash with his wife, Daniel Garner finds himself stuck in purgatory, an angel named Samael offers him a deal, become Heaven's Hitman, kill Lucifer's generals before a full war escalates, and he will be granted Heaven ascension and meet his wife again. With the hell horde marching through Purgatory, Garner has no time to waste. He signs the pact. /// Structure The ga...

[Review] Cryostasis Sleep of Reason

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Cryostasis: Sleep of Reason is a First-person psychological horror game. Running on the AtmosFear engine , developed by Ukrainian studio Action Forms , known for other titles such as Chasm: the Rift and Vivisector: Beast within . It was published in Russia by 1C Company in December 2008 with a global release in 2009. Due to licensing issues, disagreements, and even legal battles, between Action Forms and 1C Company , the game was pulled from all storefronts in 2013. This made it impossible to get through official means. The only way to experience it today is shady key resellers or resort to archived copies preserved only thanks to piracy. Who is the Cryostasis IP holder today is unclear. The consensus is that in the dispute 1C lost the rights to Action Forms, as 1C had to pull the game out of their own store. But we have no confirmation. On top of that, the studio split up shortly after, forming another company focused on mobile devices, Tatem Games . Nonetheless, Action For...

[Review] John Romero's Daikatana

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Daikatana is a First Person Shooter with RPG elements, developed by Ion Storm , with John Romero as the primary figure behind the game. Published by Eidos Interactive in April of 2000, three years after the planned 1997 release. This review is for the 1.3 patch version of the game. I also wrote a short article about its development and the uphill battle Ion Storm faced with the title. /// Premise Hiro Miyamoto, must wield the most powerful sword ever made, the Daikatana, and travel through time to find and stop Mishima Kage, a time-traveling warlord who altered time to become a supreme dictator. With the help of his two newfound allies, Superfly Johnson and Mikiko Ebihara. /// Structure The game's split into four separate episodes, consisting of around six maps each, culminating in a boss encounter. These are set in different ''eras'' with unique aesthetics, set of weapons, and enemies. Inconsistency is the term that better describes this game's quality. It...