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[Article] Daikatana, Development and Reputation

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/// Calm before the Ion Storm The story of Daikatana begins before Ion Storm was even founded, during Quake's turbulent development at id Software. Quake's concept was originated from id's D&D sessions, and it was completely different from the final product. Unlike Doom, it would have focused on melee and magic combat with RPG elements. A legendary hero, casting spells, smiting its foes with his powerful hammer, and jumping between different dimensions. For John Carmack, the lead programmer at id, the next logical step to push the technology further was to go full 3D. With Carmack working on the engine from scratch, all that was left to do for the rest of id was to blindly design mechanics, enemies, and levels, before the engine was even finished, and hope it could support the content created. Due to time constraints compromises to the original design of Quake started to be made. This left John Romero, designer and co-founder of id, disillusioned with how Quake was bein...