[Mini] Cultist Simulator

Cultist Simulator is absolutely a genius game. And it is absolutely not for everyone, it appeals to a very specific audience. And no, it's not one of those ironic simulator games about building Kool-Aid tanks. If I had to quickly summarize: It's a game about maintaining a balancing act, spinning a dozen plates while taking risks and experimenting to further your goal of supernatural ascension, with the ever-looming presence of catastrophic failure in the back of your mind. I can easily identify all the aspects that would make someone hate this game with a passion. Obscured mechanics, ticking timers, and especially the lack of clarity. Most first-time runs of Cultist Simulator will be confusing and end abruptly by dying of overwhelming dread or by going mad within 30 minutes. And that's by design. It hands the player a few cards, some action tiles, and says: Do you want to run a cult? Want to know how? Well, combine some cards and figure it out yourself. Good luck. Of cours...