[Mini] Cultist Simulator

Cultist Simulator is an absolutely genius game. And it is absolutely not for everyone; it appeals to a particular audience. And no, it's not one of those ironic simulator games about building Kool-Aid tanks. If I had to summarize quickly: It's a game about maintaining a balancing act, spinning a dozen plates while taking risks and experimenting to further your goal of supernatural ascension, with the ever-looming presence of catastrophic failure knawing at your heels. I can easily identify all the aspects that would make someone hate this game with a passion. Obscured mechanics, ticking timers, and especially the lack of clarity. Most first-time runs of Cultist Simulator will be confusing and end abruptly. Death via overwhelming dread or fascination. And that's by design. It hands the player a few cards, some action tiles, and says: Do you want to ascend through powers unknown? Want to know how? Well, combine some cards and figure it out yourself. Good luck. Of course, the ...