[Review] Zeno Clash
Zeno Clash is a first-person fighting video game. It was developed and published by ACE Team, running on the Source Engine. Released through Steam on 21 April 2009.
Zeno Clash received an Xbox 360 port, Zeno Clash: Ultimate Edition, published by Atlus and released in May 2010. It contains extra modes, new melee moves, four new weapons (two of which are reskins), and a multiplayer coop. These were never released on the PC version. Likely due to legal obligation with Atlus.
I will be reviewing the PC version today.
///
Premise
The game is set in the strange punk
fantasy world. Following the journey of Ghat and Deadra. A young man
and his companion are on the run from his vengeful siblings, after
murdering a powerful figure known as Father-Mother. Through the
strange and exotic lands of Zenozoik, their journey unexpectedly
brings them to where it all began.
/// Structure
and Pacing
Zeno Clash features a total of 19 short
levels, where you move from one to the other in a string of combat
arenas intertwined with different setpieces along the way.
As it
is the debut game of Ace Team and made in a ''this is what we can
do'' scenario, it showcases what the team was capable of and their
aspirations.
A game's length is not something I give or take
points from its score, as it varies from game to game and the
developer's intended experience. I do however have to mention this,
as it can be a deal-breaker to some people, Zeno Clash is a short
game I finished the campaign at around 3 hours and a half. Playtime
can be extended to 6 hours if you chose to play the challenge mode
after the main game.
/// Gameplay
Throughout
the game, the player will face a variety of close-quarters combat
scenarios, from 1v5 brawls to 1v1 boss duels. You will fight basic
enemies, special ones, and even some recurring characters that lead
to a sort of ongoing rivalries like Rimat, the girl with a straw hat.
A good detail that surprised me is that enemies sustain visible
injuries as you wear them down, blacked-out eyes, broken nose that
sort of thing.
There is a target lock system, making your
character always face an enemy, this eliminates some of the
floatiness and imprecision that comes with first-person melee.
The
game also includes the Tower Challenges, a set of eight long combat-only levels, with leaderboards, that expands playtime and offer more fighting scenarios if want more of it.
Aside from its melee moves Ghat can also make use of skull bombs, wield some heavy weapons, and a few firearms but keep in mind that they are not the focus.
Moves
The
right mouse button throws a heavy attack, longer winds up with higher
damage, but it can be interrupted. Moving backward combined with
heavy attack lets you throw a more powerful punch that will break an
enemy block.
The left mouse button throws a Light attack, fast
but with low damage. Holding the button, it turns into a 3 hit combo
that, if uninterrupted, will stun your enemy.
Once a target is
stunned it gets open for a follow-up grab attack, that can be
executed by moving forward when facing him. After grabbing it you can
perform a knee bash by pressing light attack, a downwards elbow hit
if pressing heavy attack, or throw him in any direction by pressing a
move key combined with a light attack.
Running towards an
enemy and pressing a light attack button will trigger an elbow thrust
that will interrupt and momentarily throw your opponent of
balance.
You can also press and hold the space bar to block
reducing incoming damage. If timed correctly and it functions as a
parry. If followed by a heavy attack, Ghat will launch a kick so
powerful that sends your target flying.
Blocking when used in
conjunction with movement keys performs a dodge. Avoiding damage
altogether and allowing for a counter punch if followed up by a light
attack. Not as powerful as the parry but easier to perform in a
pinch.
While it's not a complex move list, it's varied enough
and they can be chained in simple but satisfying ways.
/// Story (light
spoilers)
The story in Zeno Clash is told in a non-linear
way. From the get-go, our protagonist Ghat is already on the run from
his many brothers for the murder of Father-Mother. The context,
reasons, and the lead-up to these events are told later. Furthers
increasing the sense of confusion, being thrown into a foreign world
within a culture you don't understand.
Along with Ghat, Deadra
(his implied love interest) join his cause out of care, helping him
escape his brothers in the city of Halstedom. Without being fully
aware of Ghat's recent past or motivations as to why he murdered
Father-Mother.
While we play as Ghat, Deadra fills the role of
the player consciousness, asking questions about the world and Ghat's
motivations. This leads to flashback sequences that explore the
lead-up to the murder.
As their journey to find somewhere safe
continues, they repeatedly get attacked by hunters sent after them.
Until they meet a strange figure that brings them back to
Halstedom.
Spoilers ahead
Despite its
weird and disjointed story, I would say that Zeno Clash core theme
lies in family conflict. Ghat discovers the secret of Father-Mother,
the most important family figure in his whole life, who gave birth to
him and his many brothers. Along with its children, Father-Mother
runs a powerful clan in the city.
With the knowledge of this
disturbing secret, Ghat leaves the family clan and goes into exile.
With the Corwid of the free, a group that lives outside of the city,
considered as savages by many.
There he meets Metamoq, a
Corwid who teaches him to fight. Once ready Ghat returns to Halstedom
with the full intent to murder Father-Mother, so that none of his
brothers would have to learn of this secret and go through what he
did.
Father-Mother's secret is revealed towards the end of the
game, it neither gave birth to Ghat or his brothers, all of them were
kidnapped early in life and grew up to serve and believe in
Father-Mother's lies.
Father-Mother motivations for this are
unclear, but it's safe to assume that all of this was to become the
head of a powerful clan, where every member would firmly believe and
defend him with their life.
There are plot elements involving
the Golem, but he only serves as a plot device to bring the
protagonist back to the city and set up the sequel.
///
Development
A Chilean indie studio,
Ace Team's first attempt at making a game was in 2002, a first-person
RPG called Zenozoik. The team quickly realized that the scope was
vastly out of reach for a start-up studio with six employees. Years
after this initial failed attempt, they pulled together and re-think
all the ideas for Zenozoik, scraping all RPG elements until all that
was left was a more focused surreal first-person brawler, based on
small skirmishes.
And thus Zeno Clash's development
began.
When choosing an engine to work in they were left with
Source or ID-Tech 4. But due to the unconventional nature of the
game, pitching to a large publisher was borderline impossible. They
instead took a gamble and chose to work on Source mainly because of
Steam. At the time they started developing the game, the platform
only sold Valve games. Ace Team however was betting it would
eventually go beyond and sell other titles, and using Valve's Source
Engine was their best chance to get a ticket in. They were
right.
The development had many issues and struggles. As its
first game, nailing an efficient development process, learning the
ropes of a new engine and what it was capable of was hard. But
through hell and highwater Ace Team would prove themselves and
release Zeno Clash as a complete and well-received game. Another big
step towards the validation of the indie movement.
Arguably on
the forefront of the big wave of indie games. While the movement
started in 2005 or earlier, it was only in the early 2010s that it
made waves with titles such as Limbo, Bastion, Fez, etc.
While
Zeno Clash did not sell millions of units, it still made a lot of
noise at the time, proving that a short and good indie game made on a
small budget, could provide for a more engrossing experience than a
dull 20 hours long AAA that cost 10 million dollars to make.
''It
is possible that if we would have presented the same publishers a
regular military shooter, they wouldn't have even replied. Zeno Clash
lured a lot of people that were tired of playing the same games, and
we managed to do this thanks to staying true to our artistic vision.
''
- Carlos Bordeu, co-founder of ACE Team
So much so
that it attracted the attention of publishers looking to secure the
rights for the Xbox Live Arcade release of the game. Landing Ace Team
a deal with Atlus for the Ultimate Edition release.
///
Conclusion
Released at the height of the modern military era of FPS games, Ace Team's debut game brought something unique to the table. Not a ground breaking genre defining game, but a damn good work for a first title.
With a massive display of creativity, Zeno Clash is a short but satisfying first-person brawler experience, one of many key indie games that proved the movement's worth. A unique trip through a bizarre world.
''There are things bigger than Halstedom, and things bigger even than Zenozoik. This too I will show you.''
-Golem
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